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Learning Innovations

Enabling Network-learning

 

Modes of Personal and Organisational Learning in Virtual BusinessTeams

 

Hans van der Vleugel, Jack Gerrissen, Darco Jansen, Peter Sloep, and Wim van Petegem
Open University of the Netherlands,
P.O. Box 2960, 6401 DL Heerlen
(The Netherlands),
tel: +31-45-576.25.03,
fax: +31-576.21.15,
e-mail: hans.vandervleugel@ouh.nl

 

Abstract

In order to explore and expand possibilities for integrating working and learning more closely, the OUNL started experimenting with business-oriented learning. The initial approach was directed at creating "virtual companies". In such a virtual company students fulfil realistic tasks in order to expand their expertise in a professional setting. A first experiment was dominated by a focus on the individual student, gaining expertise, while working on realistic, projectwise organised, business-tasks in a VirtualBusinessTeam (VBT). Moreover during discussions with organizations potentially interested in adopting the concept, it was found that individual learning was only one of the possible fruits of our approach. Organisational learning, knowledge management and the development of organisational competencies are also possible outcomes of our VBT-approach, especially when the teams are organised within an existing company, combining professionals that come from different content-domains.

This paper gives an overview of the concepts we developed for the application of VirtualBusinessTeams for both individual and organisational learning.

1. Introduction

The Open University of the Netherlands (OUNL) is a full-university-level institution, dedicated to distance education. During the fifteen years of existence its educational policy has always been to create a truly "open" educational environment to their students. Because of this open character, independent self-study is an important didactical approach. One of the objectives of this "open"-ness, is to enable students to organise their own study, as independently as possible, with respect to time, pacing, and location of their study. The development of self-instructive support materials, both print and ICT-based, as well as the early adoption of newly emerging technologies, has always been one of the instruments of the pedagogical concept This is one of the reasons why most of the OUNL-students combine their study with a job.

The increasing availability of datacommunication networks offers an opportunity to stretch our concepts towards still greater independence of time and location of both working and learning. In order to explore and expand possibilities for integrating working and learning more closely, the OUNL started experimenting with competency-based learning. The initial approach was directed at creating "virtual companies" [Wes98a, Wes99]. In a virtual company trainees fulfill authentic tasks in order to expand their expertise1 in a professional setting. This paper gives an overview of the concepts we developed for the usage of VirtualBusinessTeams for both individual and organisational learning.

2. Virtual work-for-learning communities

Assignment of roles, functions or tasks, to trainees (students) organised in a team or departmental unit, proves to be a powerful vehicle for just-in-time learning, both at the personal and the organisational level. Much better than with the conventional "from classroom teaching to practicals" attempts to knowledge integration, do teamwork and task-execution invoke in-context construction of relevant and instantly operational capabilities2. Hands-on and on-the-job approaches to learning have long since exploited these principles of task drive and team commitment. Two drawbacks should be mentioned. For one, real-life task execution does not allow for errors or other quality-of-work degradation beyond certain tolerance thresholds, whereas ideally the learner should be allowed to experience some degree of failure. Secondly, with a primary emphasis on the task at hand, learning tends to be shallow and solely directed at overcoming barriers that withstand task progress. The first drawback is generally countered through involvement of senior expertise for timely coaching and quality assurance. The second is left to similar senior expert intervention. In fact, for this professional practice-driven learning to be on a par with the usual learning in higher education, it often gets transformed into a kind of apprenticeship learning. Unfortunately application thus, turns expensive and hence, interest has faded.

1 In a VBT the term "trainee" is preferred over "student", because of its connotation to both working and learning. In many publications the term "competency" tends to be used for both the individual level and the organisational level. This can be confusing, since the context not always makes it clear which meaning should be attributed. We would prefer the word "expertise" for the labelling of the combination of "know-how", "know-why", and "know-when" on the individual level. The word competency and its derivations have already been used in that many compound words on both levels (cf. competency-measurement, core-competencies), that introducing another word will likely lead too even more confusion. In order to avoid misunderstandings we will use the word "expertise" as a synonym for "individual competencies", without trying to introduce a range of derivations like "expertise measurement".

2 Here we use the term capabilities to stress the situatedness and the functional qualities of knowledge and skill application.

Enter networked communities and "virtuality". Given the adequate infrastructures and (co-work) instruments, the task drive and team commitment principles remain when individual members engage in networked organisational settings. While accepting the consequences of time and place gaps, the networking nature of the teamwork and the " virtuality" of work organisation allow one to overcome the drawbacks of the traditional apprenticeship approach at a fraction of the costs.

Virtual Work-for-Learning Community

Figure 1: Trainees "subscribe" to tasks or functions in a work-for-learning community

Let us briefly review what is proposed here:

Asynchronous work forms. The team of trainees runs (or "mirrors") a real project, or implements functions in an organisational unit. Heterogeneity of time, place, role and (often) personal capabilities do create a sense of shared responsibility towards team quality, and the consequent mutual quality control and assistance. Remote collaboration appears to stretch the differences of perspectives employed by the participants in the treatment of the shared issues. This constitutes a first echelon of quality assurance and reflection on the appropriateness of knowledge and insights applied.

Asynchronous training and coaching. The different-place / different-time collaborations (see previous item) allow for inclusion of logging mechanisms to be used to monitor progress, relevance and quality by coaches or trainers. Design or decision rationale discussions on the network, for instance, could be supported in such a way as to help the coach, at his/her convenience (place and time), check the overall flow of reasoning without going through the detail of the debate. Also, at the level of personal contact there is ample opportunity for one-to-one (asynchronous) interaction between trainee and coach, or any other expertise owner. Effectively, the coach or trainer is omnipresent without the need to being "there and then when needed". This is the network version of the master-apprentice relationship.

Direct transfer of training. Participation in the virtual work-for-learning community has an on-off character. When logged on and active on the task or function the trainee works and learns "there", but the physical context is local. Books, instruments, computer applications and other objects from the local ambient that feature in the task execution are "here". New knowledge, methods and techniques will be easily replicated in the local work when switched off, or, transferred to the activities in another virtual work community where the same trainee might be engaged in similar tasks. Being able to concurrently subscribe to several virtual work-for-learning communities is an important "virtuality" feature.

Flexible window for intake. When a team means to implement an organisational unit's function, part of the elementary functions might not be available and hence be simulated under the control of a coach. Then, when at some point in time a new trainee takes an interest in taking up such a function, he or she may join the unit after going through the logs (see second point) and some preparatory discussions with the coach. Here we have a "virtuality" in the sense that a virtual work-for-learning community permanently resides in cyberspace while its inhabitants continuously or periodically change.

3. VirtualBusinessTeams are de-luxe virtual work-for-learning communities

In another paper presented at this conference [Jans99] the Virtual-Business-Team concept was introduced and first experiences and experiments were being discussed. In this section, we highlight the typical learning modes observed.

Each member of a VirtualBusinessTeam (VBT) interacts with people, work objects, tools and systems by means of a (net)workstation that provides for five functionality classes:

  1. Communication & coordination;
  2. (co-)work objects and tools;
  3. Corporate knowledge, rules & identity;
  4. Just-in-time learning & coaching;
  5. Competence identification, monitoring & assessment.

More details are given in [Jans99]. Figure 2 depicts the manner in which certain groupings of functionality's facilitate or stimulate three elements of our so denominated "business-task-driven learning", a highly implicit and compound form of situated skilling and knowledge construction. To the trainee the primary challenge is working, and thus contributing to team performance. In this case organizational knowledge management seems to play a far bigger part, in comparison with more commonly used methods in educational-activities, like case-oriented, problem-oriented, or project-based approaches. The heterogeneity of the team-members entering expertise and the diversity of (expressed) personal growth aspirations within a team, do not seem to fit into a shared, for all members equal, level. Collaborative learning using authentic business-tasks does not aim at producing trainees with identical expertises.

Learning through team activities

Figure 2: Three elements of our business-task-driven learning

We briefly review the three submodes:

Learning embedded in team activities. The first level of knowledge exchange in a VBT will be within the group ("peer-learning"), instead of consulting a mentor, teacher, or trainer. This is made possible because of the differences in expertise (both level and domain), and planned expertise growth among team-members. This kind of heterogeneity is a strength of a VBT, while the opposite holds for almost all traditional learning environments.

Assessment-based learning. Development of expertise aims at situated problem-solving. There is not a single, pre-defined way to analyse a situation, and collect and process the information needed to solve a specific problem. Competence-assessment is to a high extend based upon a process of getting to value previously unanticipated, experienced capabilities. Peer-to-peer interactions, coach-trainee interactions, and trainee-introspection's are sources of assessment. They offer the opportunities for personal learning that are needed to convert tacit knowledge into explicitness by the way of consolidating knowledge, generalisation, inter-relatedness and association, etc. A meaningful assessment of growth of both individual and group-competency cannot be based upon antecedently defined, standardised tests, because one does not know what kind of supplementary activities will be needed to find a satisfying solution to solve the specific problem.

Knowledge-management-oriented learning. Stimuli in a VBT are rich and varied because the needed information and knowledge is to be obtained on the moment it is actually needed. The total of the organisational strategy, business rules, internal procedures, standards, instrumentation, and last-but-not-least organisational culture, are important rich resources to VBT-members, collectively they are often referred to as the "organisational memory". The trainee has to be active and creative in retrieving sufficient sources like: peers, dedicated materials, coaches and experts, structured and unstructured knowledge bases (both inside and outside the organisational environment) for information that will enable him solving his/her problem. This leads to insights and concept-formation that has direct relevance in the context of the task at hand. It can be connected to the individuals internal "nomological network" [Cron55] and/or the knowledge base of the organisation. Knowledge-management and -retrieval by members of a VBT will both contribute to, and profit from, the explicit and tacit knowledge on the organisational level. VBT's operating within an authentic environment provide a situation that is incomparably richer than any constructed simulation.

Since knowledge management is particularly key to the personal and organisational learning in VBT's, it is deemed important to elaborate on the relevant processes.

Individual growth of expertise with respect to organisational processes results from active participation in processes of knowledge management in a context of challenging tasks or functions in an organisational context. Both the single individual and the organisation as a whole are bound to complete one or more knowledge cycles during the execution of a given task. For every task in a knowledge-processing organisation3 there is a transformation of a certain input (a number of documents), by way of a knowledge intensive process (information collection and processing), into an output. The knowledge cycles of the processes are schematically depicted in fig. 3.

An elementary knowledge cycle in the execution of knowledge based tasks

Figure 3: An elementary knowledge cycle in the execution of knowledge based tasks.

Addition of bits and pieces of knowledge ("knowledge chunks") leads to a growth of the applicable body of knowledge. This improvement, often in combination with already available internally or externally available knowledge, leads to new knowledge and insights. A double looped cycle of storing knowledge in a retrievable way and the actual distribution and retrieval is used to make this knowledge available on a "just-in-time"-basis.

Knowledge-cycles are applicable both on the individual level and on the organisational level. On the individual level it is a mental process. On the organisational level, building internally sharable knowledge is a permanent process that can be promoted by numerous kinds of policy measures. Knowledge management should assure an efficient and effective interaction between individual and the organisational knowledge-cycles.

Learning in a VBT has a just-in-time character for the more or less foreseeable elements of the task to be executed. In addition other, unforeseen knowledge-chunks will also become related to the competencies that are relevant to the task at hand, both for individuals and for the team as a whole. The "new" knowledge-chunks, consisting of information that has been additionally collected in connection with execution of the task, can be stored in an easy retrievable way using hypermedia. This will enable other members of the organisation (not necessarily members of the same VBT) to find and use the same knowledge over and over again. For the future users that, due to a lack of knowledge get stuck in more or less comparable tasks, the hyperlinking offers an easy way to navigate to possibly relevant knowledge.

The better knowledge management fulfils its supportive tasks, the more likely is knowledge- and competence-growth for an organisation and its participants. A VBT, with its strong focus on teamwork, authentic tasks, just-in-time learning materials, self-assessment, and peer-assessment, is most supportive to building this kind of effective knowledge cycles.

3 In a recent pilot we used a method for improving the quality of the process of software-development ("Fagan-inspections") as an exemplary task of knowledge processing.

4. Realism + commitment = motivation

A team member in a VBT is a tele-worker in a networked enterprise. The network might be the Internet, a real company's intranet or extranet.

Since same-place-same-time (or co-located) interactions do hardly ever occur within the remotely collaborating team members, the VBT's need IT infrastructures and instruments that support the team activities in manners that help establish group cohesion and (corporate) identity. The typical individual workbench therefore is being equipped with functionality's that go beyond the usual tele-workstation's means of "communication and co-ordination", "manipulation and sharing", and multi-user tool use. Much attention is given to "presence" in group-events and to social-, or office-awareness when members engage in team tasks. The resultant organisational dynamics may seamlessly fuse with, for instance, a trainee's day-to-day corporate context.

Mapping the three process settings for a VirtualBusinessTeam

Figure 4: Mapping the three process settings for a VirtualBusinessTeam

A recurring challenge at intake of a new team member is the matching and mapping of three essential process settings for a VBT [Slo99]:

  1. the (individual) competence-growth demand, as negotiated with a given trainee;
  2. the task or function class that optimally allows for the intended competence growth;
  3. the products or services that are waiting to be produced by the VBT.

The mapping or matching between 2) and 3) is a matter of sufficiently effective decomposition of processes or assignments, in order to have tasks and functions well distributed among the "contracted" employees. Between 1) and 3) there is the question of realistic external context for the work experience to be representative from a professional-praxis point of view (e.g. nature of the client, market or societal setting).

5. Flexibility of design and deployment.

In the course of developing a range of partial prototypes and the concept testing in a few pilots, we have begun to consolidate phases in the design of VBT infrastructures and instruments. Part of the business structure and processes is now defined by generic functional and object models, which enable relatively rapid "parametric" tuning to a specific form and content of a business unit or project. There is also flexibility in terms of deployment of VBT-type of individual or organizational learning, as to the nature of an institution's problems or demands. At present, we distinguish four principal deployment modes of a VBT, as is illustrated by Figure 5.

Principal Deployment Modes of VirtualBusinessTeams

Figure 5: Principal Deployment Modes of VirtualBusinessTeams

The most basic VBT deployment mode might be labeled "Business-task-paced Learning". Its primary aim is to immerse (university-level) students in demanding company tasks, as an early and timely exposure to their future professional practice. The need for functional elicitation and use of knowledge and skills when exposed to the "real" problems of a representative job highly motivates the students to engage actively in the management of appropriate knowledge sources.

In talking with Professional Development (PD) and Management Development (MD) officers, we quickly came to understand the great potential of a second deployment mode that we coined "Learning at Work". It differs in two ways from customary learning-on-the-job. For one, it is not meant to prepare a trainee to perform satisfactorily in a particular job. Rather, it aims at preparing trainees for whatever function and task that require a certain expertise. Secondly, "at Work" means that the trainee continues doing his or her standing job that is supposedly productive in the organizational context. The crux is that in doing so, he or she is exposed to new methods, tools or problems that demand improvement or broadening of capabilities. Also, in contrast with the traditional company-external courses or seminars, the Learning at Work approach eliminates much of the transfer-of-training problems, and avoids the hassles of having to make travel arrangements, of dealing with absence from home and work, of coping with dairy mismatches, etc.

The third mode, "Organizational Prototyping", focuses on the need for evaluating emerging options for organizational change, for instance, as a result of a Business-Process-Redesign (BPR) exercise. As a rule, the team, that produced the new design of processes and concomitant organizational structures, is optimistic about the ease of implementation and the absence of breakdown risks. Management on the other hand very much favors a realistic probing of the ins and outs, before going ahead with the massive transition and perhaps unwillingly passing the point of no return. Organizational Prototyping is a well-proven approach to testing the feasibility and sustainability of an organizational change. Building it on a VBT substrate allows for greatly added involvement, realism and "observability", as compared to the usual role- or game playing practices.

The fourth mode [Ger98], "Knowledge Management towards Competence Growth", stems from our appreciation of the fundamental difference between the learning mechanisms in VBT's, which is student-centered on the one hand, and the mainstream teacher-oriented learning, on the other. Just-in-time learning stimuli from the formal body of knowledge and the informal learning stimuli from team and organizational memory are merged in the process leading to a desired task progress. In terms of knowledge management cycles, this is the part of the cycle that connects the initial knowledge acquisition with the result of personal knowledge processing. The next step, and the actual onset of a new cycle, starts with the consolidation of the improved or changed insights, which result from the produced task result. VBT workstations may facilitate feeding these new insights to the formal and informal knowledge sources at hand; they foster the updating of inputs to have them available to the future knowledge management cycles. Thus, there is a continuous upgrading of the VBT knowledge sources for personal, team and organizational memory purposes.

 

6. Conclusions

Four major deployment modes of VirtualBusinessTeams -- all combining professional learning and working-- have been identified, ranging from mainly individual growth to organisational development.

In addition a number of general conclusions can be drown on the basis of our experiences in developing concepts for VirtualBusinessTeams, and putting them (on a limited scale) into practice:

  1. Participation in a VBT tends to be a highly motivating way of combining learning and working, in networked communities that reduce the need for "same-time, same place" contacts.
  2. A VBT forms a rich source for both individual and organizational learning.
  3. Usage of VBT-concepts makes the need for organizational knowledge management an apparent, and seems a practical way to introduce knowledge-management in (parts of) an organization. The asynchronity (different-time, different-place) forces participants to be more explicit than would happen in ordinary synchronous (same-time, same-place) contacts. This explicitness can be used to document individual knowledge or expertise that otherwise would have remained tacit, thus making it reusable for others in an organization.
  4. Although a VBT relies upon usage of powerful ICT-infrastructures, it is being implemented using , "off-the-shelf" groupware-tools. Serious interaction-design is needed to facilitate trainees to work and act in their organizational surrounding.

 

7. Acknowledgement

The VirtualBusinessTeam project is collaboration between the Science and Technology Department and the Educational Technology Department of the Open University of the Netherlands. It is very much a team effort, which never could have come to fruition without the help of the other team members: Jeroen Berkhout, Marlies Bitter, Jo Boon, Erik Brok, Jan van Bruggen, Dieuwke de Haan, Desiree Joosten, Gerrie Joosten, Theo de Kok, Karel Kreijns, Christel van den Maagdenberg, Frans Mofers, Raymond Niesink, Wessel Slot, Dominique Sluijsmans, Howard Spoelstra, Robert Schuwer, Marjolein Terken, Fred de Vries, Wim Westera, Anke van der Zijl.

8. References

[Cro55] L. J. Chronbach, P. E. Meehl, Construct validity in psychological tests, Psychological Bulletin, 1955, vol. 52, pp. 281-302.

[Ger98] J. Gerrissen, R. Schuwer, Convergence of personal and organizational knowledge management in VirtualBusiness-based learning, Helsinki, 7th HFT workshop, December 13th, 1998

[Lip97] J. Lipnack, J. Stamps, Virtual Teams: Reaching Across Space, Time, and Organizations With Technology, May 1997, John Wiley & Sons, ISBN: 0471165530.

[OTEC98] D. Sluijsmans, J. Boon, D. de Haan, De alpharun van het virtueel bedrijf. Een evaluatie (in Dutch: The alpha-run of the Virtual Company. An evaluation), OTEC Report 98/W03, Open University of the Netherlands, 1998, pp. 1 - 66.

[Schu98] R. Schuwer, Een virtueel bedrijf als leeromgeving (in Dutch: A virtual company as a learning environment), Informer, August 1998, pp. 16 - 18.

[Slo99] Peter Sloep, Wessel Slot, Dominique Sluijsmans, Dieuwke de Haan, Competentiegericht leren in een Virtueel bedrijf (in Dutch: Competence-based Learning in a Virtual Company) (in press).

[Vpet99a] Wim Van Petegem, Peter Sloep, Jack Gerrissen, Darco Jansen and Robert Schuwer, VirtualBusinessTeams: Enabling Competence-Based Learning and Working in a Virtual Networked Enterprise, accepted for presentation at the ENABLE99 conference, Espoo (Finland), June 2-5, 1999.

[VPet99b] W. Van Petegem, P. Sloep, J. Gerrissen, R. Schuwer, D. Janssen, VirtualBusinessTeams for Professional Development and Team Learning, accepted for presentation at the IFIP conference, University of California, Irvine, August 4-6, 1999.

[Wes98a] W. Westera, P. Sloep, The Virtual Company: Toward A Self-Directed, Competence-Based Learning Environment in Distance Education, Educational Technology, Vol. 38 (1), 1998, pp 32 - 38.

[Wes98b] W. Westera, Competence learning in a virtual company: a paradigm shift in education, presented at Online Educa Berlin, 3 - 4 December 1998.

[Wes99] W. Westera, P.B. Sloep, J. Gerrissen, The Design of the Virtual Company; Synergism of learning and Working in a Networked Environment (submitted for publication).

3 In a recent pilot we used a method for improving the quality of the process of software-development ("Fagan-inspections") as an exemplary task of knowledge processing.

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